In Figma, neumorphism is a technique that allows you to create realistic 3D textures with a 2D drawing. To do neumorphism, you first create a texture map with the desired texture resolution.
Next, you use a morph Target to change the texture resolution at specific points in the texture map. This allows you to create textures that have a high degree of detail, but still look like they were drawn on a 2D surface.
PRO TIP: Neumorphism is a design trend that has been gaining popularity in recent years. However, it is important to note that this trend is not without its detractors. Some designers believe that neumorphism is overly complex and difficult to implement in a design, while others argue that it can be used effectively if done correctly.
To create a neumorphism texture, first create a texture map with the desired resolution.
Next, use a morph Target to change the texture resolution at specific points in the texture map. This will create textures that have a high degree of detail, but still look like they were drawn on a 2D surface.
Overall, neumorphism is a great way to create realistic textures in Figma. It can be challenging to use, but the results are worth it.
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