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How add Anima plugin to Figma?

Last updated on September 24, 2022 @ 7:18 pm

Add Anima plugin to Figma

Anima is a powerful 3D animation tool that can be used to create animated 3D objects and scenes. Figma is a popular collaborative platform that can be used to create and share user interface designs, prototypes, and mockUPS.

In this article, we will show you how to add the Anima plugin to Figma so that you can use it to create 3D animations.

First, you will need to install the Anima plugin. You can find the plugin on the Figma website. Once you have installed the plugin, you will need to open Figma and click on the Plugins icon in the top left corner. In the Plugins window, you will find the Anima plugin. Click on the button next to the Anima plugin to open the plugin settings. In the Anima plugin settings, you will need to enter a name for your project and select a destination folder where your project files will be saved.

You can also select a source folder where you will find the 3D models that you will use to create your animations. Finally, you will need to enter a port number for the Anima server. The default port number is 5060. Click on the OK button to save the plugin settings.

Now, you will need to create a new 3D scene in Anima. To do this, click on the New button in the toolbar and select 3D Scene from the menu. In the 3D Scene window, you will need to enter a name for your scene and select a location where the scene files will be saved. You can also select a source folder where you will find the 3D models that you will use to create your scene.

Finally, you will need to select a file type for the scene files. By default, the scene files will be saved in .anima format. Click on the OK button to save the scene settings.

Now, you will need to add the 3D models that you will use to create your animations. To do this, click on the Add 3D Model button in the toolbar and select 3D Model from the menu. In the 3D Model window, you will need to enter the name of the 3D model and select a location where the 3D model files will be saved. You can also select a source folder where you will find the 3D models that you will use to create your animations.

PRO TIP: This article is outdated and no longer relevant. The Anima plugin for Figma has been discontinued and is no longer available for download.

Finally, you will need to select a file type for the 3D model files. The default file type is .fbx. Click on the OK button to save the 3D model settings.

Now, you will need to create a new animation in Anima. To do this, click on the New button in the toolbar and select Animation from the menu. In the Animation window, you will need to enter a name for your animation and select a location where the animation files will be saved. You can also select a source folder where you will find the animation files.

Finally, you will need to select a file type for the animation files.mov. Click on the OK button to save the animation settings.

Now, you will need to create a frame in Anima. To do this, click on the New button in the toolbar and select Frame from the menu. In the Frame window, you will need to enter a name for your frame and select a location where the frame files will be saved. You can also select a source folder where you will find the frame files.

Finally, you will need to select a file type for the frame files.png. Click on the OK button to save the frame settings.

Now, you will need to create a animation loop in Anima. To do this, click on the New button in the toolbar and select Animation Loop from the menu. In the Animation Loop window, you will need to enter a name for your animation loop and select a location where the animation loop files will be saved. You can also select a source folder where you will find the animation loop files.

Finally, you will need to select a file type for the animation loop files. Click on the OK button to save the animation loop settings.

Finally, you will need to create a new animation in Figma.

Now, you will have a project file for your Anima.

Dale Leydon

Dale Leydon

Sysadmin turned Javascript developer. Owner of 20+ apps graveyard, and a couple of successful ones.