Making a Figma prototype interactive is as simple as following these steps:
1. Add interactivity to your prototype by adding buttons, sliders, and other controls.
2. Use the Figma “Objects” panel to create objects that will be used as interactors.
3. Add event handlers to the objects to respond to user input.
4. Use Figma’s “Animation” panel to add animation to the interactors.
5. Preview and test your prototype to make sure it is working as expected.
Adding interactivity to a Figma prototype is easy thanks to the built-in controls and event handlers. You can use buttons, sliders, and other controls to control the user’s interaction with the prototype.
You can also use the “Objects” panel to create objects that will be used as interactors.
To add event handlers to the objects in your prototype, click on the “Objects” panel and select the object you want to add a handler to. Then, click on the “Events” tab and select the event you want to handle.
For example, you can add a handler to the “MouseUp” event to respond to when the user clicks on an object in the prototype.
You can also use Figma’s “Animation” panel to add animation to the interactors. You can use the “Animate” tab to add animation to the object’s position, rotation, or size.
You can also use the “Animate” tab to add animation to the object’s properties, such as its color or opacity.
Preview and test your prototype to make sure it is working as expected. You can use the “Preview” tab to preview how the prototype will look when it is displayed in a web page or on a mobile device.
You can also use the “Test” tab to test how the user will interact with the prototype.