Figma is a vector graphics editor and prototyping tool – but does it use WebRTC?
WebRTC is a technology that enables real-time communication (RTC) within web browsers and other applications. It’s used for things like video chat, file sharing, and voice calls.
Figma is a vector graphics editor and prototyping tool that’s growing in popularity, especially among designers and front-end developers. So, does Figma use WebRTC?
The short answer is: no, Figma does not use WebRTC. However, there are some features in Figma that rely on real-time communication, such as the “Live Preview” feature.
When you enable Live Preview in Figma, your browser will connect to the Figma server to receive updates about the design you’re working on. This means that your browser needs to be able to establish a connection with the Figma server – and WebRTC can help with that.
In order for Live Preview to work, your browser needs to be able to connect to the Figma server using a protocol called WebSocket. WebSocket is a different protocol from WebRTC, but it shares some similarities. Both protocols are designed for real-time communication, and both use the same underlying technology (the Transport Layer Security protocol).
So, while Figma doesn’t use WebRTC directly, there are some features that rely on real-time communication – and WebRTC can help with that. If you’re looking for a vector graphics editor that uses WebRTC directly, you might want to check out tools like Aviary or Vectr.
While Figma doesn’t use WebRTC directly, there are some features that rely on real-time communication – and WebRTC can help with that.