Design systems are a growing trend in the design world, and for good reason. They allow for consistent and repeatable designs, which can lead to improved usability and consistency across a project.
There are a few things to keep in mind when starting a design system in Figma:
1. Define the system’s scope.
A design system should be as comprehensive as possible. This means defining which aspects of the design process are covered, as well as defining which files and components should be included.
2. Create a foundation.
Before starting to design systems, it’s important to have a solid foundation in design. This means having a strong understanding of layout and typography, as well as design principles like common design patterns and interface design principles.
1. Define the scope of your design system. What products or platforms will it cover?
2. Assemble a team of designers and developers to help build and maintain the system.
3. Choose a naming convention and stick to it. This will make it easier for others to use and contribute to the system.
4. Document your design system thoroughly. Include usage guidelines, code snippets, and examples.
3. Incorporate feedback.
Once the system is defined, it’s important to solicit feedback from colleagues and users. This will help to ensure that the system is effective and user-friendly.
4. Refine and iterate.
Once the system is finalized, it’s important to keep it updated and refined. This means incorporating feedback from users, and making any necessary changes to the system.