Figma is a vector graphics editor and animation tool. It is used by web designers and front-end developers to create responsive designs and prototypes.
Figma has a number of features that make it unique among other vector graphics editors. One of these features is the ability to animate movements.
In Figma, you can animate movements using the built-in timeline. To do this, first select the object you want to animate.
Then, click on the “Animate” button in the toolbar. This will open up the timeline panel.
In the timeline panel, you will see a number of different controls. The first control is the “Add Keyframe” button.
This button will add a keyframe at the current frame in the timeline. A keyframe is a point in time where you define the start or end of an animation.
The next control is the “Play/Pause” button. This button will start or stop the playback of the animation. You can also use the “Rewind” and “Fast Forward” buttons to jump to specific frames in the animation.
The last control is the “Loop” button. This button will make the animation play continuously.
Once you have added all of your keyframes, you can start animating movements by clicking on the “Animate” button in the toolbar. This will open up the animation panel.
In the animation panel, you will see a number of different options. The first option is the “Duration” option.
This option allows you to set how long each keyframe should last for. The next option is the “Easing” option. This option allows you to set how fast or slow an object should move between keyframes.
The last option is the “Loop” option. This option allows you to make your animation play continuously.
How Do You Animate a Movement in Figma?
To animate a movement in Figma, first select an object.
Then click on Animate in toolbar.
In timeline panel, click on Add Keyframe.
A keyframe defines either start or end of an animation.
To make an object move between keyframes, use Animation Panel.
Set how long each keyframe should last for in Duration.