Creating a design system from scratch in Figma can be a daunting task, but with a plan and a bit of elbow grease, it’s possible. Here are a few tips to get you started:
1. Define your goals.
The first step is to define your goals for the design system. What are you hoping to achieve? Is it sufficient to create a system that is internally cohesive and easy to use? Or do you want to create a system that is both comprehensive and easily adaptable to your specific needs? Once you know your goals, it will be easier to determine the scope of the system.
2. Consider the types of information you need to capture.
Once you’ve determined your goals, you need to decide which types of information you need to capture. This includes things like typography, interface design, and branding.
Once you’ve identified the types of information you need, it’s time to think about how to store that information.
3. Create a framework.
Once you have a list of the types of information you need to capture, it’s time to create a framework for organizing that information. This can be a simple document or a more comprehensive system.
The framework should include guidelines for how to format the information, as well as conventions for how to display that information.
4. Create a prototype.
Once you have your framework and prototype created, it’s time to start testing them out. This includes using the system to capture information that is specific to your project, as well as using the system to test how the information is displayed.
5. Refine and adapt.
If you find that the system isn’t meeting your needs as you continue to use it, it’s time to refine and adapt it. This includes modifying the framework and prototype, as well as adding new types of information.
Conclusion
Creating a design system from scratch can be a daunting task, but with the help of these tips, it’s possible. By defining your goals and creating a framework for organizing information, you can start testing the system and refining it as needed.