When you’re starting a project in Figma, it’s important to think about how you’ll be prototyping it. There are a few different ways to prototype in Figma, and each has its own advantages and disadvantages.
Prototyping with Components
One way to prototype in Figma is to use components. Components are a great way to modularize your project and make it easier to work on.
You can create components in Figma and then use them in your project anywhere you want.
Pros:
Component-based prototyping is a great way to modularize your project and make it easier to work on.
Cons:
Component-based prototyping can be a bit slow and difficult to work with.
Prototyping with Figures
Another way to prototype in Figma is to use figures. Figures are great for creating interactive prototypes.
You can create figures in Figma and then use them in your project to create interactions between different parts of your project.
Figure-based prototyping is a great way to create interactive prototypes.
Figure-based prototyping can be a bit slow and difficult to work with.
Prototyping with Components and Figures
You can also use components and figures together to create hybrid prototypes. Hybrid prototypes are a great way to combine the best of both worlds: the speed and flexibility of component-based prototyping with the interactivity and realism of figure-based prototyping.
Hybrid prototypes are a great way to combine the best of both worlds: the speed and flexibility of component-based prototyping with the interactivity and realism of figure-based prototyping.
Hybrid prototypes can be a bit slow and difficult to work with.