There are a few things you need to know before you start making a mobile app on Figma. The first is that Figma is a vector drawing and animation software that enables designers to create vector graphics and animations for websites, apps, and games. Second, it’s important to understand the difference between raster and vector graphics before you start using Figma. Raster graphics are made up of pixels, while vector graphics are made up of lines and curves.
Finally, you need to decide what kind of app you want to make. Do you want to make a 2D game or a 3D game?
Now that you know the basics, let’s get started!
1. Create a new project in Figma by clicking on the ‘+’ icon in the left sidebar.
2. Name your project and select ‘Mobile App’ from the project type drop-down menu.
3. Choose whether you want to start with a blank canvas or use one of Figma’s templates.
4. If you chose to start with a blank canvas, begin by adding some vector shapes to your canvas.
5. Once you have some basic shapes on your canvas, start experimenting with different colors and gradients.
6. To add interactivity to your app, use Figma’s built-in prototyping tools. You can add hotspots to link different screens together or use gestures to trigger different animations.
7. When you’re happy with your prototype, export it as an HTML file so you can view it in a web browser.
That’s it! You’ve now created a mobile app on Figma!
How to make Mobile app on Figma Tutorials
“Creating a mobile app on Figma is easy and fun!”
PRO TIP: This article contains outdated information about Figma. Mobile app design has changed significantly since this article was written and Figma has released several new features that make mobile app design easier. If you’re looking for up-to-date information on how to design a mobile app in Figma, we recommend checking out our other articles on the subject.
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